Production Plan 2

When you use an agile development process production plans may not last long. Production Plan 1 was ok but here is where we are at on the eve of the On Aptitude Kickstart.

Our collection of core modules looks like being:

  • On Aptitude – character definition and development and necessary additions to action process
  • The Book of Struggles – handling conflict like combat, chases, computer hacking etc.
  • Of Wealth and Treasure – character and corporate possessions, assets and the power of wealth
  • Us and Them – factions and their behaviour in a low prep manner
  • Time Wise – pacing and time management structures for your games

And beyond the core there are now three settings to choose from for development:

When the Plague Came A flu like plague that sweeps the world turns out to have worse consequences as many survivors become murderously paranoid or rabid.

Shadow Over the Galaxy Mankind settled the farthest reaches of the galaxy 3,000 years ago. As the immortals of the core worlds fall into more conflict with the provinces, something lurking in the dark between the space lanes begins to cast its shadow over civilisation.

Time Roads Atlantis built a massive network of roads between eras, securing its domination over a 4,000 year stretch of history. Then the chaos wave smashed through the network, wiping Atlantis from history leaving the history we now know in its place. There are a few pieces of time travel technology and surviving time roads to be exploited by the survivors and those that stumble into it.

The Kickstarter will allow backers to vote on which of these three settings will get developed first. Only backers votes will be used to make the decision. I will obey their choice.