A new role playing game that marries player agency, narrative and dice rolling to give fantastic adventures.
Getting others to agree or be obedient by overcoming their will. Change of Approach for Test 4 During these play tests a general feeling has built up that the casting descriptions should not be so specific. By making them detailed it tends to make people stick to the described castings and not improvise. However its … Continue reading “Prototype Play Test 4 – Spells of Imposition”
This is the third in the prototype series, working toward the creation of a Magic system for use with All Us Gamers and specifically for the Adventure Cycle. The first article in the series lays the foundation. As with all the prototype pieces, this is unlikely to be the final form of these rules. So … Continue reading “Prototype Play Test Release 3 – Spells of Life and How to Learn Spells”
This is a second in the prototype series, working toward the creation of a Magic system for use with All Us Gamers and specifically for the Adventure Cycle. This prototype relies on The Inner Core rules, On Aptitude, The Book of Struggles, the injury system in the Combat Toolkit and the spell system from the … Continue reading “Prototype Play Test Release 2 – Magical Struggles”
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