A new role playing game that marries player agency, narrative and dice rolling to give fantastic adventures.
This new rule set is now entitled The Adventure Cycle. I’ve been a bit ruthless pulling out various mechanisms, to make available later as plugins. Here is the state of play for finishing up the text for the rules. The things marked off have had some substantial play testing, as we are running four streams … Continue reading “Open Table Chassis Update”
When On Aptitude was released it provided mechanisms for your character to have specific traits and skill sets. It also added a mechanism for improving your characters skills. This is a common area of interest for players, how to build up their character over time. There is always the ability to gain material wealth, and … Continue reading “Character Building”
The development of the core rules and toolkits has followed a principle of agile / lean production. Large chunks of work broken down into smaller, doable modules, where customer reaction could be used to adjust the design of the existing and future components.This next slab of work will go the same way. Here is the … Continue reading “Breaking Down the Next Product Plan”
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