A new role playing game that marries player agency, narrative and dice rolling to give fantastic adventures.
Having thrown together an old school style of play for running the Combat Toolkit play tests, and having 15 players regularly continuing with open table play, it seems like time to make the game structures for this type of open table into a product. For those interested in some detailed philosophy of open table play … Continue reading “The Open Table Chassis”
Combat struggles have risk for characters who must brave death, or serious injury, to fight through the enemy in order to rescue prisoners, hold a rear guard action to let friends escape, blast away in savage firefights to defend an important position, or fire missiles to disable a deadly orbital space station. This toolkit expands … Continue reading “Combat Toolkit Released”
Having just a bit more crunch than the core rules the Combat Toolkit has needed a bit more testing and tuning than the earlier rule segments. Can’t wait to start writing the Stealth Toolkit. To play test the Combat Toolkit I created a throw together, old school dungeon crawl system. Such adventure style is sure … Continue reading “Combat Toolkit Nears Completion”
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