A new role playing game that marries player agency, narrative and dice rolling to give fantastic adventures.
When On Aptitude was released it provided mechanisms for your character to have specific traits and skill sets. It also added a mechanism for improving your characters skills. This is a common area of interest for players, how to build up their character over time. There is always the ability to gain material wealth, and … Continue reading “Character Building”
The development of the core rules and toolkits has followed a principle of agile / lean production. Large chunks of work broken down into smaller, doable modules, where customer reaction could be used to adjust the design of the existing and future components.This next slab of work will go the same way. Here is the … Continue reading “Breaking Down the Next Product Plan”
Having thrown together an old school style of play for running the Combat Toolkit play tests, and having 15 players regularly continuing with open table play, it seems like time to make the game structures for this type of open table into a product. For those interested in some detailed philosophy of open table play … Continue reading “The Open Table Chassis”
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