Combat struggles have risk for characters who must brave death, or serious injury, to fight through the enemy in order to rescue prisoners, hold a rear guard action to let friends escape, blast away in savage firefights to defend an important position, or fire missiles to disable a deadly orbital space station.
This toolkit expands the mechanisms of The Book of Struggles to add some detailed support for combat. It provides rules extensions for managing injuries and how they heal, the method by which a combat struggle can apply injuries to characters, and the mechanisms for medical intervention.
The toolkit also supplies a set of guides for handling different situations such as brawling, close combat and firefights. Additionally you are given sets of possible non injury complications that might arise commonly in those combat situations.
This toolkit builds on the All Us Gamers RPG core rules:
- Inner Core Rules – the minimal rules that allow play
- On Aptitude – adding character detail and character development
- The Book of Struggles – how the base action mechanism works for conflict between characters
- Combat Toolkit – the attack action, injury, healing and combat struggles
So what’s next?
Time to begin the journey into print with the first setting. The dungeon setting created for play testing the combat toolkit has become quite popular, despite being very raw, so that is going to get all the attention. Stay tuned for a kickstarter on this.
At the same time there are other toolkits to develop. The next most useful one is going to be the Stealth Toolkit, which will cover sneaking around, and trying to catch sneaks in the act.
Here is the backlog of projects for a more complete picture:
- Chase and Race
- Open Table Retro series – Dungeon, Wilderness, City, High Seas
- Mists of the Carpathians
- When the Plague Came
- Shadow over the Galaxy