
This is a road map for the release, no dates attached. Hopefully at least two new releases within 2025.
This page will update as things advance.
- version 1.2 of On Aptitude (Released 2024 04 01 🙂 )
- version 1.2 of the Combat Toolkit (Released 2024 12 20 🙂 )
- Initial release of the Electric Gods base set (will incorporate The Jungle) set for early 2025
Initial release of Electric Gods : The Jungle(Now incorporated into the base set).- Initial release of Electric Gods : The Death Spines, an expansion for The Jungle.
- Initial release of Electric Gods : Terribilis Arbores, the world expands with a whole new location and environment.
- Initial release of The Hide and Seek Toolkit
See adventure play test session reports at RPG geek.
A session of Electric Gods featured at Bris Con 2024.
The Electric Gods base set
This contains the premise of the game, all the rules needed for making an appropriate character, the setting data for the game master, and how to create your campaign. The examples will all be drawn from the Jungle setting used in the current play tests.
The adventures revolve around characters, pure humans or human sports with strange gifts, living in apparently primitive tribes.
However the gods, strange presences of glowing light hovering above the tribe’s altar, can bestow upon the tribe gifts of food and clothing, and equipment ranging from simple gardening tools to chain saws, bows and arrows through to plasma rifles, and healing medicines and technology. All the tribe has to do is supply the gods with the little white AcSticks found scattered about.
But in the wilds, beyond the protection of the gods, there are monsters of many kinds. The worst also crave the AcSticks and many will kill to gain them or keep them.
And worse still than the monsters? Other tribes, some human, some near human, some strange and exotic. Each other tribe has its own culture, its own desires, its own hatreds. Deal with them as you dare!
Survival, mystery, action, adventure, politics, all rolled into one spell binding role playing setting.
Electric Gods : The Jungle
A detailed version of the play test setting with a mountain of information about groups, the territory, equipment lists, gods of the jungle, a creature codex, some starter adventures and more.
Now incorporated into the Base Set.
Electric Gods : The Death Spires
An Expansion for Electric Gods : The Jungle
In Electric Gods : The Jungle the city is placed and described well enough for a game master to roll their own version and run with it. This module is for those game masters that want more.
Within the Jungle is an ancient city of magnificent, 200m diameter crystal globes, each containing 20 story buildings. Long fallen into ruin and chaos internally and infested with deadly creatures and mad godlings, the city nevertheless looks beautiful and pristine from the outside.
This module contains maps to allow the game master to know the details of everyone of the quarter of a million units, hundreds of walkways, stair wells and elevator shafts in the city. The many different monstrous creatures, crazed robots, primitive and bestial tribal factions, raiding groups from the jungle beyond and great powers that infest the city are laid out so the game master can run exploration and politics together as desired. And through it all clues to a series of mysteries about the city and its origins.
Electric Gods : Terribilis Arbores
Beyond the jungle is a realm of gentle, rolling hills with beautiful, temperate forests. Well, some of the trees are less temperate than others. They aren’t so nice. Actually they are downright scary.
This will be the first module to deal with locations outside the Jungle. Hopefully one of many.
The Hide and Seek Toolkit
A toolkit for hiding things in a space and searching for them, setting an ambush or a trap and looking out for them, and trying to hide a trail and tracking that trail. This toolkit will lean heavily on the Uncertain Action checks.
Also in the Works
There is a dice roller chat bot for Discord. It hasn’t got a full time web presence yet but is available for online play test from time to time.
Keep watching this page for changes! If you haven’t already, then go get yourself a copy of the All Us Gamers rule PDFs! These are all available as “Pay what you want”. That means you can get them for free and if you think they are worth it then you can buy them again for some actual money (and thanks if you do 🙂 ).
Released Items
On Aptitude
Play testing of Electric Gods has demonstrated a need for some changes to On Aptitude.
Firstly “Enablers”. These are things that a character can learn that allows them to act as if they have enabling skill for carrying out a skilled task or a specialized task. So a person trying to speak a foreign language they have no prior learning for would be unable to really use it, but with an enabler for that language, gained by spending some time immersed in an environment where only that language is used, then the character may gain an enabler for that language. They may then speak it with no real aptitude.
There are changes to goals, which are now entirely personal rather than group goals. This is more flexible and supports better open table play.
The way of deciding difficulty, risk and time levels for any goal is greatly tightened and more concrete. The adventure point pay outs have also been adjusted to make quickly attained goals pay out little, while longer duration goals pay out a lot more.
Released
Combat Toolkit
This is heavily being overhauled.
The ability to get a “hit” on a target is more tightly defined and unified between attacks, struggles and events. The types of explicitly described harms (injuries, stuns, stings, poisons etc) is also expanded while the procedure for managing them is unified.
The healing process and medical attention sections are also reworked and tidied up.
The sections on combat struggles and operations during combat are expanded and made more explicit.
Lots of examples for everything.
2 thoughts on “Electric Gods : The Plan”