Electric Gods : the jungle bestiary

While the combat toolkit is undergoing a big overhaul and games are being played regularly as well as at conventions, the bestiary is being developed.

While the combat toolkit is undergoing a big overhaul and games are being played regularly, as well as at conventions, the bestiary is being developed.

Unlike lots of games where its all about stat blocks, this is about the role of the creatures and their behavior.

For example, take Tunnel Spiders. Their bodies are the size of large dogs. They have a built in instinct to hoard AcSticks, programmed into them long ago by the “gods” that developed them. A group carrying a lot of AcSticks are likely to be targeted by tunnel spiders that might otherwise leave them alone.

They also have an instinct to ignore a certain breed of scorpion, the size of a person’s hand, that can snatch AcSticks from the hoard and take them off to a collection place.

The spiders can move twice as fast as a running human, for about 3 combat moments but then they tire and will stop a pursuit.

Their poison is dangerous, with 2 repeat hits after injection, one each moment.

Their attack aptitude is 4. Their aptitude for hiding in dark spaces is 6.

Webs are built to capture creatures up to the size of a cat. They only slow humans down. The spiders build communal webs, with a mix of a dozen smaller spiders and one to three larger spiders. The larger spiders will often brush aside the smaller spiders and their webs to go after a good prey.
What looks like egg sacs in the webs are often wrapped up collections of AcSticks, up to 1,000 per sac.

That’s it. There isn’t much need for anything else.

There is an example of encountering Tunnel Spiders at the latest Bris Con session write up.

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