Version 1.0.2 of the Inner Core Rules Released

Inner Core Rules

A lot of people have been playing All Us Gamers RPG and have sent in feedback and questions. For the Inner Core Rules there has been no need to make changes to the rules but there has been a need for some clarification.

So version 1.0.2 has a new version of the Dice Engine page that clarifies how the process works, and adds two new named Difficulty Numbers, Challenging (10) and Very Hard (14).

All Us Gamers Dice Engine
The Dice Engine Diagram (v2)

The question has also come up about the use of Focus when the GM has simply decided how things turn out rather than use the Dice Engine. These two paragraphs have been added:

If the outcome of the action has been decided by
fiat instead of a dice roll then, if the GM has decided
the outcome is the best that can be achieved, the
player cannot gain anything by using focus.


If the GM considers that focus could help then
either the GM, in consultation with the player,
determines the improvement gained by the use of the
focus, or the GM determines how many fail dice the
current situation entails, and the DN for them to beat.
The player rolls the fail dice and discovers how many
new success dice are added. Resolve the outcome
change accordingly.

Focus Section : Inner Core Rules

Everything else is minor tidy ups.

There is a slight functional change on the way for On Aptitude on its way, to do with how Adventure Points are gained when the players achieve an objective. Its a tidy up and allows slightly more points to be gained if you really push it.

The Book of Struggles Combat Toolkit is about 50% complete, but not enough play testing yet.

The setting Mists of the Carpathians has started construction and already housed its first adventure.

And for those that have asked, here is how the three core books hang together.

Core Books Integration
How the three core books work together

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